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Sr. Motion Designer

Zapier · Remote (Worldwide)

Remote, worldwideEnglish

About the role

From the employer’s listing · Zapier · posted 15 October 2026

<img src="https://we-work-remotely.imgix.net/logos/0171/6590/logo.gif?ixlib=rails-4.0.0&w=50&h=50&dpr=2&fit=fill&auto=compress" /> <p> <strong>Headquarters:</strong> United States <br /><strong>URL:</strong> <a href="https://zapier.com/es/">https://zapier.com/es/</a> </p> <p><strong>Location:</strong> EMEA<br><br>We're looking for a Motion Designer to join Brand Studio, the creative team behind how Zapier shows up in the world. Brand Studio is a small, high-ownership team embedded in Marketing, working at the intersection of brand, product, and enterprise positioning. We care deeply about craft, think strategically about systems, and move fast when the moment calls for it.</p> <p>In this role you'll work closely with a team of brand designers and design ops, collaborate cross-functionally with PMM, Product Design, Web, and Social, and partner with external agencies on bigger productions. You'll help define how Zapier moves across every surface, and build the systems and tooling that let the whole org ship motion work independently without Brand Studio in the room every time.If you want to advance your career at a fast-growing, profitable, impact-driven company, read on…</p> <ul> <li> <p><a href="https://zapier.com/jobs/our-commitment-to-applicants/">Our Commitment to Applicants</a></p> </li> <li> <p><a href="https://zapier.com/jobs/culture-and-values-at-zapier/">Culture and Values at Zapier</a></p> </li> <li> <p><a href="https://zapier.com/learn/remote-work/">Zapier Guide to Remote Work</a></p> </li> <li> <p><a href="https://zapier.com/jobs/zapier-code-of-conduct/">Zapier Code of Conduct</a></p> </li> <li> <p><a href="https://zapier.com/jobs/working-on-diversity-and-inclusivity/">Diversity and Inclusivity at Zapier</a></p> </li> </ul> <p>&nbsp;</p> <p><strong>About You</strong></p> <ul> <li> <p>You can take a UI frame or a brand brief and turn it into a story that lands. You ask the right questions, understand the product well enough to know what the animation needs to communicate, and don't wait for a fully baked storyboard to get started</p> </li> <li> <p>You think in systems. You build mogrts files, component libraries, and motion guidelines that other people can use independently, and every project is an opportunity to make the next one ship faster</p> </li> <li> <p>You understand brand as well as UI: timing, easing, personality, the emotional register that makes motion feel ownable rather than generic</p> </li> <li> <p>You have a strong sense of sound and rhythm. You know how motion and sound work to

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